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Interrupt

Use of Interrupt ItemsInterrupt Skill Activation

Use of Interrupt Items

The Interrupt function is a command only available to alchemists, and it allows them to cut in and use an item regardless of the current turn order.
In order to use the Interrupt function, you need to have an Interrupt Item equipped under “Equip” in the Main Menu.
Only one Interrupt Item can be equipped per character and the selection should be made carefully.

The gauge fills up after each turn. When the gauge is full, you can execute the Interrupt function, using up the entire gauge for a single use of the item. Interrupt can be used at any time when the gauge is full, regardless of the turn order. Interrupt can also be used even if item usage number reaches 0. In that case, however, the gauge will fill more slowly.

Ready to Activate

The gauge is full, meaning that the Interrupt function is ready to activate. With “Interrupt” selected, press the button corresponding to the relevant character to activate. Once Interrupt for that character is used, the gauge is reset, and it cannot be used again until the gauge is refilled.

Unable to Activate

Interrupt cannot be used while the gauge is filling up.

Equipment

Interrupt Skill Activation

Interrupt Skills will be unlocked after you reach a specific point in the game. Interrupt Skills are automatically activated when the Interrupt function is used. A wide variety of effects may be obtained, including additional attacks or increased item power. Some Interrupt Skills will not be activated unless certain conditions are met. When an Interrupt Skill can be activated, will appear.


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