Battle Arena
Entering the Battle Battle Overview Battle Rules After Battle
Battle Arena is a mode in which players can enjoy 3 vs 3 online multiplayer action. Unlike in Story Mode, the battle style features the capture of bases. By claiming victory in battle and saving up Arena Points (AP), new characters and weapons can be unlocked.
Entering the Battle
You can participate in battle from the Camp Screen. There are three different ways to participate. Each involves three allied players being pitted against three enemy players chosen at random.
Note: Separate rooms cannot be matched together.
Begin March
You will be matched with randomly selected online players.
Create Room
Create a room and wait for other players to enter. You can invite specific players to join you by letting them know the room number.
Join Room
Enter the number of the room you want to join.
Battle Overview
Victory Conditions
The victory conditions are to capture bases. The army that captures all bases, or the army that has more bases under its control when the time limit is reached, will be declared the winner.
Battle Screen
Mini-map
Allied forces, enemy forces, third-party forces, and bases will all be displayed. Enemy characters will only be displayed when they are near allied characters or an allied base. Bases will change color when they are captured by one force or the other.
Unoccupied
Occupied by allies
Occupied by the enemy
The Capture Gauge
Captured bases and remaining time will be displayed.
Base Info
Displays which forces have occupied each base, as well as the current status of the Capture Gauge.
The Bases
There are three bases on the battlefield. The battle begins with one base under the control of each army. When a character approaches a base and stays there, they will begin performing the “Capture Action.” When the Capture gauge is full, the base has been captured.
Gauges
The Health gauge, the Musou gauge, and the Magic gauge are displayed here.
Each gauge can be filled via different means.
The Health gauge: Refills when standing near an allied base. Unlike in Story Mode, the gauge does not refill while on standby.
The Musou gauge: Slowly refills automatically during battle. The gauge also refills when taking damage from the enemy.
The Magic gauge: Gradually refills automatically while on standby.
Player Character
The controlled character. Two characters start the battle in the main camp, while the third character starts in the base controlled by allied forces.
Battle Rules
The battle rules for the Battle Arena differ slightly from those in Story Mode.
Start Location
Two characters start the battle in the main camp, while the third character starts in the base controlled by allied forces.
Magic
Some magic cannot be used in the Battle Arena.
Story Mode | Battle Arena | |
---|---|---|
Normal Magic | ✓ | ✓ |
Charge Magic | ✓ | v |
Unique Magic | ✓ | ✓ |
Conjure Mount | ✓ | N/A |
Unity Magic | ✓ | N/A |
Musou Gauge
Musou gauges are not held individually by characters but shared by the entire team.
Musou Attack Special Effects
Musou Attacks have special secondary effects added, such as temporary power-ups or fast travelling the enemy to their main camp. Details of these special effects can be confirmed under “Camp” > “Formation“ > “Officer Info.”
Fire Wraiths
The fire wraiths that appear as a third party on the battlefield will drop wine (which restores the Musou gauge) when they are defeated, and the characters that defeat them will also have a wide range of abilities strengthened temporarily. Fire wraiths will return a short time after being defeated.
Divine Blessings
Weapons are imbued with powers of the gods known as Divine Blessings. Each Divine Blessing changes the abilities of your characters in different ways. Details about Divine Blessings can be checked under “Camp” > “Formation “ > “Equip Weapons.”
After Battle
AP
After the battle, you will acquire AP. AP can be used at the shop within the Camp to unlock game elements such as characters and weapons.
PLv.
PLv. increases after the battle in line with the EXP gained from the battle. Claiming victory in battle will allow you to obtain more EXP. As PLv. increases, the characters and weapons available in the shop will also increase in number.
RANK
By claiming victory in the Battle Arena, you will receive Arena Ranking Points. Your Rank is determined on the basis of the total number of these Arena Ranking Points.
At Rank S or higher, defeat might lead to your Rank decreasing.