Combat
Combat Basics
Combat Flow
Enemies will sometimes engage you in combat while you are gathering or traveling to your destination.
During combat, characters can perform actions when it is their turn.
Victory and Defeat
Reduce all of the enemies' HP to zero to win the battle and claim experience and ingredient rewards.
If all of your allies' HP is reduced to zero, you will be defeated.
Losing will return you to the atelier, and some of your equipped items will be lost.
Formation Effects
Formation refers to your characters' positions on the field.
It impacts their stats and effectiveness in battle.
You can change your formation with Order on the combat screen or from Camp in a gathering area.
First Line | Increases physical attack and magic defense but reduces magic attack and physical defense. |
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Second Line | Stats are unchanged. |
Third Line | Increases magic attack and physical defense but reduces physical attack and magic defense. |
Combat Screen
On the combat screen, you can view your allies' HP/MP and choose how the character will spend their turn.
Attack
Attack an enemy.
Schea can attack if equipped with a weapon.
Guard
Guard against incoming attacks.
Reduces damage taken until the next turn comes around.
Item
Use an equipped item.
Consumes MP.
Special
Use a powerful skill. The effects of the skill depend on the character.
Delays the character's next turn.
Order
Change formation.
Flee
Attempt to run away from combat. Success will end the battle.
Status Effects
Items and enemy attacks can cause changes in the status of allies and enemies (status effects).
There are three types of status effects.
Sleep | Prevents a unit from acting. May be removed at the end of a turn or after being attacked. |
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Paralysis | Items and Special attacks become unusable, and the character's speed is reduced. May be removed at the end of a turn. |
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Poison | Reduces HP to zero after 3 turns. May be removed at the end of a turn. |