Status

Status Screen

Check your allies' stats here.

Level (LV)

The character's level. Increases by 1 with every 100 EXP earned.
Increasing a character's level also raises their stats.

EXP is earned through exploring, synthesis, events, and other activities.

HP

Represents a character's physical endurance.
HP is reduced by taking damage in combat. If it reaches zero, the character will be KO'd.
HP recovers a little every day. Use restorative items via Items in the Menu to recover faster.

Recover even more by advancing a number of days via Rest under Schedule in the Menu.

MP

Represents a character's mental fortitude.
MP is consumed when performing synthesis (Marie only) or using items.
MP recovers a little every day. Use restorative items via Items in the Menu to recover faster.

Recover even more by advancing a number of days via Rest under Schedule in the Menu.

Physical ATK (P.ATK)

Affects the damage dealt to enemies.
The higher this stat, the more damage a character will deal with physical attacks.

Physical DEF (P.DEF)

Affects the damage taken from enemies.
The higher this stat, the less damage a character will take from physical attacks.

Magic ATK (M.ATK)

Affects the damage dealt to enemies.
The higher this stat, the more damage a character will deal with magical attacks.

Magic DEF (M.DEF)

Affects the damage taken from enemies.
The higher this stat, the less damage a character will take from magical attacks.

Speed (SPD)

Represents speed of movement.
The higher this stat, the faster a character's turn will come around. Flee success rate also increases.

Fatigue (Marie)

Accumulates during synthesis. High fatigue lowers synthesis success rate.
Fatigue recovers a little every day. Use restorative items via Items in the Menu to recover faster.

Recover even more by advancing a number of days via Rest under Schedule in the Menu.

Experience (EXP)

Every 100 Experience a character earns increases their level by 1.
Experience is acquired through exploring, synthesis, events, and other activities.

Knowledge (Marie)

Makes new references available after reaching certain thresholds.
Knowledge is acquired by creating new items, reading references, and listening to rumors.

Reputation (Marie)

Triggers events and makes new references available after reaching certain thresholds.
Reputation is earned by completing quests and triggering events.

Friendship (Adventurers)

Higher friendship stats make an adventurer easier to hire.
Reaching certain friendship thresholds may trigger special events.

Raise an adventurer's friendship by exploring with them and completing their direct quests.
Being defeated with the adventurer in your party or failing their direct quest will cause it to decrease.

Equipment

Toggle the tabs on the Status screen to view your characters' equipped gear and items.

Equipment can be changed from Schedule and items from the Item Menu.