Elements and Status Effects
Elements and Actions
All battle actions (attacks, skills, items, Secret Keys) have elements associated with them. Using an element that the enemy is vulnerable to will allow you to deal extra damage.
There are two types of elemental attributes, primary and secondary, and the combination of these determines the final attribute.
Primary Elements
There are two types:physical and magic.
Checking Primary Elements
- Attacks/skills: Main Menu > Battle Preparation > Stats
- Items (depends on the item's effect): Main Menu > Basket/Container or Battle Preparations > Equipment
Secondary Elements
There are four types:fire, ice,bolt, andair.
Some actions do not have secondary elements.
Note: Normal attacks do not have secondary elements.
Checking Secondary Elements
- Skills: Main Menu > Battle Preparation > Stats
- Items (depends on the item's effect): Main Menu > Basket/Container or Battle Preparations > Equipment
- Secret Keys: Main Menu > Secret Key
Status Effects
During combat, characters can become affected by status effects.
There are both positive and negative status effects. Some effects have depth levels, and the higher the level, the more powerful the effect will be. Status effects will wear off over time.
You can check the character's status effects from "Show Details" in the pause screen during combat.
Open Pause Screen | |||
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PS4™ / PS5™ | Nintendo Switch™ | Steam® | |
Keyboard & Mouse | Gamepad | ||
Tab |
Examples of positive status effects:
Continuous HP Recovery | Heals HP over time. | |||
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Acceleration | Reduces WT until next action. | |||
Damage Reduction | Reduces damage taken. | |||
AP Bonus | Increases AP gained with each action. | |||
CC Bonus | Increases CC gained with each action. | |||
Item Damage Up | Increases item damage. | |||
Skill Damage Up | Increases skill damage. | |||
Elemental Boost | Increases fire, ice, bolt, and air damage. |
Examples of negative status effects:
Sleep | Prevents from taking action and increases damage taken. Dispels after being hit with an attack. | |||
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Poison | Continuously deals damage over time. | |||
Curse | Prevents HP recovery and turns healing effects into damage at higher levels. Also increases magic damage taken. | |||
Burns | Continuously deal damage over time. Do not wear off on their own. Decrease fire resistance at higher levels. | |||
Frostbite | Increases WT until next action and physical damage taken. Decreases ice resistance at higher levels. | |||
Paralysis | Disables Action Orders and increases Stun Gauge damage. Decreases bolt resistance at higher levels. | |||
Restraint | Prohibits skill combo attacks. When inflicted on an enemy, increases the interval between powerful attacks. Decreases air resistance at higher levels. |